Recent articles have covered Luni’s 2D isometric world, dialogue, cutscenes, quests and the paths between maps. Now I’d like to bring them together and discuss their role in Orin’s adventure. Luni is an isometric fantasy RPG with exploration, companions and turn-based battles. The Forest of the Initiate and the town of Bran are the places shown so far, where movement, conversations, discoveries and progression come together in the game.
Exploration in an isometric fantasy RPG
Orin’s journey begins in the Forest of the Initiate. Through conversations and encounters along the way, the player gradually discovers how to move around, find treasure or spot an orb. Characters explain different interactions as Orin travels from one map to the next. This also connects to the story: Orin has amnesia. There is a story reason for his memory loss, and it also gives me a natural way to introduce explanations through the characters. Orin and the player discover the game’s mechanics together.
On the first map, Grandma Tzibla offers practical help: Orin can return to her to recover quickly. This gives beginners some support while they are still learning and experimenting. Further along, the encounters bring other perspectives on the world: a companion who knows the way, a scholar and a mysterious Hero met on the road. Each has a role in the journey and can reveal something through what they say or do.
In Luni, “Hero” is also a title with a specific meaning. It is awarded to soldiers who have performed an exceptional deed in battle and earned the king’s trust, receiving authority from him. It is one of the details of the story that the player will discover through encounters along the way.





