In Engineering #1, I explored movement and depth in Luni’s isometric world. This time, I want to share the tools behind its dialogue and cutscenes: speaking, moving during a scene, offering a quest or responding to an encounter.
To prepare these moments, I built tools in Unity that let me assemble dialogue and cutscenes from reusable pieces. A meeting between companions, a meal at Tziba’s and a conversation with the Granite Gate can all draw on the same foundations.



