In Luni, RPG map transitions are marked by glowing stones placed along the paths. Stepping onto one takes Orin to the next area, where the journey continues near the corresponding passage. It is a small part of this isometric fantasy RPG, but one the player will use throughout the adventure. I want those crossings to become familiar landmarks, with a clear place in the landscape and in the journey between regions.
A visual language for RPG map transitions
On the way to Bran, Orin travels through several parts of the forest. Each map contains its own paths, changes in height and encounters, while the route continues across their boundaries. A player following that route needs to recognise where it leads out of the current area. The exit therefore has a visible presence within the scenery: a stone on the ground, distinguished by its glow, with a path leading towards it.
The rule I want to maintain is that a signpost always points towards the exit. The signpost gives the direction, and the glowing stone marks the place to cross. Together, they provide two useful pieces of information at different moments of exploration. Orin can follow the indicated direction from further away, then recognise the passage when he approaches it. Repeating these cues helps establish a visual language that the player can learn and use again in another part of the world.

