Luni

DEV BLOG

Notes from our journey

Art, dev, ideas and little stories from the world of Luni.

DevBlog #3: Exploring the world of Luni
Devlog

DevBlog #3: Exploring the world of Luni

An overview of Luni’s isometric fantasy RPG world: forest exploration, characters, quests, talking golem caves and the growing town of Bran.

Game Design #3: Designing RPG map transitions in Luni
Programming & Game Design

Game Design #3: Designing RPG map transitions in Luni

Designing the passages between maps in Luni, an isometric fantasy RPG, with glowing stones, signposts and a companion who shows the way.

Game Design #2 — Designing quests for Luni
Programming & Game Design

Game Design #2 — Designing quests for Luni

Designing quests for Luni, an isometric indie RPG, through personal stories, evolving dialogue and a quest journal that follows each stage of the adventure.

Engineering #2: Building Dialogue and Cutscenes in Luni
Programming & Game Design

Engineering #2: Building Dialogue and Cutscenes in Luni

Building reusable tools to stage characters, write their conversations and connect these encounters to the game’s other systems.

Engineering #1: Luni's Isometric World
Programming & Game Design

Engineering #1: Luni's Isometric World

Navigation, pathfinding, and depth sorting were among the first challenges I tackled when Luni began in December 2024. Here's how those early experiments helped shape the game's foundation.

Game Design #1: Designing the First Steps in Luni
Level Design

Game Design #1: Designing the First Steps in Luni

Designing the first steps in Luni means introducing exploration, interactions and visual cues naturally, while keeping the opening area simple and easy to read.