
DevBlog #3: Exploring the world of Luni
An overview of Luni’s isometric fantasy RPG world: forest exploration, characters, quests, talking golem caves and the growing town of Bran.
DEV BLOG
Art, dev, ideas and little stories from the world of Luni.

An overview of Luni’s isometric fantasy RPG world: forest exploration, characters, quests, talking golem caves and the growing town of Bran.

Designing the passages between maps in Luni, an isometric fantasy RPG, with glowing stones, signposts and a companion who shows the way.

Designing quests for Luni, an isometric indie RPG, through personal stories, evolving dialogue and a quest journal that follows each stage of the adventure.

Building reusable tools to stage characters, write their conversations and connect these encounters to the game’s other systems.

Navigation, pathfinding, and depth sorting were among the first challenges I tackled when Luni began in December 2024. Here's how those early experiments helped shape the game's foundation.

Designing the first steps in Luni means introducing exploration, interactions and visual cues naturally, while keeping the opening area simple and easy to read.