
Game Design #4: Attribute Points and Progression in Luni
Luni’s attribute points, equipment bonuses and elemental abilities shape character progression, alongside AP and SP in turn-based combat.
DEV BLOG
Art, dev, ideas and little stories from the world of Luni.

Luni’s attribute points, equipment bonuses and elemental abilities shape character progression, alongside AP and SP in turn-based combat.

An overview of Luni’s isometric fantasy RPG world: forest exploration, characters, quests, talking golem caves and the growing town of Bran.

Designing the passages between maps in Luni, an isometric fantasy RPG, with glowing stones, signposts and a companion who shows the way.

Designing quests for Luni, an isometric indie RPG, through personal stories, evolving dialogue and a quest journal that follows each stage of the adventure.

Building reusable tools to stage characters, write their conversations and connect these encounters to the game’s other systems.

Navigation, pathfinding, and depth sorting were among the first challenges I tackled when Luni began in December 2024. Here's how those early experiments helped shape the game's foundation.